20
Nov

The Need For Speed (future video game concept)

I’ve been kicking this concept around for a few months now, and it’s finally started to take some form so that I could ably describe it to people. Given where technology is today and given where most people see technology going in the not-too-distant future, I wouldn’t be surprised if this isn’t already in the pipelines.

The game (which I’m calling The Need For Speed), will obviously be an Electronic Arts title, and will be a next-gen game, if not a next-next-gen game.  It will be a massively-multiplayer online DRIVING game, and the concept is one that few games have ever touched on: normal, everyday driving with underlying racing elements.  By the time this game would be released, technology will already have advanced far enough that all the world’s roads and geography will be able to be loaded onto a single disc, or streamed from a central server (cluster).  Your driveway, the unpaved mountain roads of Bolivia, and the German Autobahn are just a few examples of roads you can instantly travel to and drive on.

Upon first registering the game, your avatar is dropped into a construct of sorts (think The Matrix) and up out of the ground sprouts thousands of vehicles.  Hopping on a Segway, you get to ride around to any vehicle you wish (sorted alphabetically by car make, then model, then year, then class) and pick out your car…as long as it is street-legal in the country you wish to play in.  It is bare-bones at the moment; not even the optional stuff is included.  Colors are limited, external parts are limited, even the stuff inside the car are limited.  But you can upgrade it later.  And, the more you drive, eventually you may be able to take even the cars that aren’t street-legal out for a spin.

Being an MMODG, your world is populated with both the most intelligent (or dumbest, depending) driving AI and the other players around the world.  From the construct you are dropped into the world in your own driveway, and you can drive freely around from there if you want.  This would be the wisest thing to do to get a feel for the controls, of course, but you may want to get moving and collecting and unlocking things.  There are a variety of time trials, but short and long, that are immediately available to you, and you may want to set some time aside for some of the longer ones.  The gameplay and driving are about as accurate to real life as it gets, so distances travelled and speeds driven may force you to play for a while.  A handy pausing mechanic, just in case you need it, will allow you to step away from the game.  (Though I can’t decide if I’d rather you be able to immediately do a rolling pause, or have to pull over in order to pause.)

Of course, the ultimate purpose of this game would be racing.  But real-world “racing” is not sanctioned or legal for the most part, and this is what you have to deal with.  You’ll get in-game money for completing tasks, but you’ll have to keep an eye out for state and local policeout to make sure you obey the law.  Like in real life, they may be everywhere, or they may be sparse.  They may come after you, they may come after someone else.  And if you think this is like previous NFS iterations where you lose a “life”, you’re wrong.  Real-world laws apply here, and you may be suspended (or banned, if the terminology makes more sense) from the game for serious infractions.  You’ll have to learn, just like regular drivers, how to bend the laws and when you can break them…or use others to your advantage.

Just like in previous NFS games, sometimes you can take control of the lesser appreciated aspects of the vehicular world for “regular” drivers.  Bonus driving sessions will allow you to drive limos, taxis, big rigs and, as usual, emergency vehicles and maintenance crews as you can even go and help resolve accidents and pile-ups and get traffic moving again.  Special conditions will allow you to take part in these missions, and certain unlockables will only be made available by completing these missions.  It’s all very standard stuff for both RPGs and driving games, but when combined it makes for an experience which applies more to the average person than slaying monsters to get gear that everyone else has.

The big point of having a Need For Speed game as an MMO is the community.  Buy/download custom made graphics.  Real-time leaderboards to compare your times.  Voice chat with people you’re driving along with (a la CB radio) or use your “cell phone” to chat with your online friends.  (Maybe they can help you find out where the cops are?) Drivers clubs.  Your friends can come with you while you both try to take out those long accomplishments/road trips.

Now, you may be asking: why would anyone want to simulate driving? It can be boring, and you could just do it in real life, and the long drives may not be worth it.  Well, that all depends on your point-of-view.  I seem to remember playing some instances in World of Warcraft for a couple of hours…and people have played some instances and dungeons for much longer.  If fantasy isn’t your thing, I also remember the hour-long downhill race in SSX3 at the end of the game.  The point is that, given enough time and enough incentive, people will be willing to do something for a long time if you give them the opportunity.

This is all pretty much a wish list for a future Need For Speed game, which I regret isn’t all too likely.  Electronic Arts has rarely shown they have the cojones to spend their money to make a major, innovative game.  It isn’t like a game like this couldn’t be made now if they really wanted to try it, but it will take a lot of time and a lot of foresight for a game like this to be made.

14
Nov

The Great CD Ripping Project

.mp3;  .wma;  .m4a;  .ogg.  All nice.

But fuck ‘em.  FLAC is the way to go.

(If you have over 200GB of space.)

(Which I do.)

(Times four.)

(And, in looking, I’ve discovered that iTunes rips its lossless files into .m4a anyway.  I guess I won’t complain.)

(Worse comes to worse I’ll find a way to re-encode them.  I’m just hoping going from .m4a to .flac means nothing will be lost, as can happen with .mp3 to .wma.)

But 5642 songs, 374 albums and 139.78GB (and counting) later, I’m working on ripping all of my father’s, my mother’s and my CDs to my desktop.  Personally I’m stunned by the relative lack of space all these files are taking up.  OK, so “Atom Heart Mother Suite” by Pink Floyd takes up 124.4MB alone.  The joy of lossless audio is that you don’t have to worry about the sound quality.  Ever.  And, if you have a shitload of drive space (I have 750GB installed and another 80GB kicking around…that’s .83TB) you shouldn’t have to worry about a thing.

(I like reading that.  .83TB.  That’s terabytes, n00bs.  Your kids will be whining that their iPods don’t have enough TBs.  You’ll hope they’re not referring to tuberculosis, you old-type person.)

The project isn’t complete, but I’m getting there, with not much time to spare.  I’m up to my parents’ collection in the Ns, and I really have to get it done before the Thanksgiving break, since I’ll be working.spending time with my girlfriend the week after, then I’m starting in Chicopee shortly thereafter.  I’m expecting to break 6000 songs easily.  It’s fun to have an insane music collection you’ll never use.

07
Nov

Fighting the good fight.

In two weeks, it will be two weeks and three days since Danielle and I made the decision to move in together, finally.  In 23 years I haven’t budged an inch out on my own as far as living goes; now, I’m moving 150 miles to live with my first and only girlfriend.  Two years ago this wasn’t even a fantasy.  Now it’s only this close to reality.

Two weeks, of course, being the standard amount of time most people give an employer when you plan to be working another job or, in my case, my transfer finalized.  That is, of course, if I could get a transfer.   Like any retailer, CVS is heading into a busy time of year, even in the pharmacy (winter = cold = colds) and my particular store is at a loss to find people to hire and is in even more dire straits to find someone to fill in for me.  In most cases, you’d already have another job lined up so it’s T.S. for your soon-to-be former employer.  In my case, and in cases I’ve seen before, you put in for a transfer and your higher-ups (in my case, my pharmacist-in-charge and the district pharmacy manager) leave you hanging until you give it up, they FINALLY transfer you when it’s convenient for them, or you quit.   I’m not about to take steps backward to move forward.  So, I’m stuck.

Moving to Massachusetts and transferring to Chicopee would be a boon for me both personally and economically.  I’d get to see my girlfriend more than 8-10 days a month.  We’d save about $200 a month in gas, $55 in toll money (may increase).  I’d save(!) in car insurance.  I’d get a cost of living increase.  I’d get more hours.  I’d get benefits.  We’d be able to move in together and it wouldn’t be nightmare on North Elm Street.  But I’m stuck in Portsmouth until.

06
Nov

Busy week is busy

It’s not that I haven’t had anything to talk about (Patriots beating the Colts is hot enough for an entry), it’s that I haven’t yet found the time to say anything, and the big news is coming soon.  I’ve been battling a minor head cold too, so my brain is not as sharp or as voluminous, since I spend every other hour blowing fluid out of it.

I’ll elaborate on the big story once I get the news I really want to hear (hint: I’m looking to get a transfer) but I don’t have time since I have to get ready for work.  If I thought last week was busy, the next few weeks should be dynamite.

In the meantime, I should be able to provide my thoughts on Guitar Hero III (PS2) in a couple of days.

(If anyone is interested.  I’m getting the feeling that people aren’t looking to discuss anything here, they just want a quick way to find some cover art.)

01
Nov

Rabbit, rabbit (1 November 2007 edition)

Remembered this time! I woke up next to Danielle so she had no choice but to remember too.

October was my first full month with a WordPress blog, and it was respectable. A few comments here and there. The big deal: the views. After October 21, I didn’t have less than 30 views (today included) and I spiked at 67 on the 24th. I almost tripled my weekly view count between two weeks ago and last week (136-345). All told, I had 764 views in October. I guess I’d say that’s a respectable start. But I’ve only had 1 comment for every entry I’ve made, which is not so respectable

I like that my analysis of the United Countries of Baseball is so popular. My NHL 94 tips and tricks are also pretty popular. It’s all search engine traffic, which isn’t as nice. But I hope I can get some more posters as time goes by.

30
Oct

I love the Internet Part II

As an aural medium, the compact disc has the market cornered and has for decades.  Audio cassettes and 8-tracks fell (and, for the latter, fell hard) against the rise of CDs and their pristine digital quality.  CDs paved the way for DVDs to do the same to VHS tapes.  CDs are generally inexpensive (depends on where you buy them and what you’re buying) and are easy to transport.  But, most of all, aside from the fact that pretty much every CD was recorded in a different volume, CD-quality sound stood as the affordable, home-theater benchmark for many years.  One of the few albums people ascribe as the best for testing home-theater sound systems with was, you guessed it, The Dark Side of the Moon.

In 2003, with newer yet less appreciated technologies like Super Audio CD and DVD-Audio on the way to introduce people who had only heard popular music in stereophonic (2.0) sound to quadraphonic or surround (4.0/4.1/5.1) sound, Pink Floyd’s most popular album was released on a “flipper” SACD Hybrid.  (To give you an idea of why I got excited about beyond-stereo music, Nine Inch Nails’ The Downward Spiral was released as a DualDisc CD/DVD-Audio a couple years back and sounded incredible with the different effects and tracks coming from specific speakers and not just from the left or right.)  This was a great event with one exception: Super Audio CDs can only be heard on specific equipment, designed to play them back (like trying to play a DVD on a CD player, it just doesn’t work).  Plus, SACDs are more expensive and are harder to come across than regular CDs (you’ll be lucky if you can find specific sections for either at Best Buy, Circuit City or even some stores specific for music).  Similarly, SACDs are difficult, if not impossible, to rip.

Thankfully, someone awesome decided to make a DVD-Audio of the 4.0 DSotM available on the Internet as a bootleg, and I now have it.  Whoever did that is my buddy.

28
Oct

2007 World Series - Game 4: COL 1-2 BOS (Red Sox win!)

I have to say “whew” again, but “sweet” too.

Mike Lowell as MVP is kind of an odd choice.  So he hit the deciding home run in the clinching game four.  Ellsbury and Pedroia were WAY better overall.

28
Oct

2007 World Series - Game 3: COL 5-10 BOS

All I can say is “phew.” When it got to be 6-5 (7-5 if you ask Danielle, who felt Manny made it just past the tag of Torrealba), I couldn’t help but feel a tinge of worry as our bullpen started surrendering hits and baserunners and runs. Thankfully, 5 runs was all the Rockies could muster and the Sox managed to shut those Rockies fans up for good.

Daisuke Matsuzaka has all but redeemed himself at this point. Sixth at-bat of his MLB career, second in the World Series, and not only does he get a hit, but he scores two runs in the process. Shut ME up. Plus, throwing a one-hitter through 5 2/3 is pretty good. I’d like to see him get through some more innings though.

Game 4 is tonight, and I’ll be stunned if we win. Though Lester and Cook (who hasn’t pitched in two months!) will probably give up a fair amount of runs, our bullpen showed last night that they’re not heavily effective thus far. But we’ll see.

26
Oct

2007 World Series - Game 2: COL 1-2 BOS

The more things changed for the Red Sox (not so much action by the offense but, obviously, enough to get the job done), the more things stayed the same for the Rockies, who couldn’t muster more than five hits against Schilling, Okajima, or Papelbon. (Schokabon. Kinda rolls off the tongue, doesn’t it?)

The obvious problem for the Sox heading into Game 3 in Denver is how to field the best offensive and defensive team. The obvious result will probably be Ortiz riding the pine and Youkilis starting, though here is my example of the best case scenario:

1B: Ortiz; 2B: Pedroia; 3B: Lowell; SS: Lugo (I wish we could get rid of him right now); LF: Youkilis; CF: Ellsbury; RF: Ramirez.

It’s not pretty on defense, obviously, but you’re in a place where both teams are going to score a lot anyway, so why not?

(The obvious answer: because we don’t want to have to come back to Boston.)

(Couldn’t Drew play a few innings at short instead of Lugo, just to see what happens?)

(Yes, I am crazy.)

On second thought, Youk in left and Drew in right would sound better on defense, but I don’t think the batting order would strike fear in the hearts of the Rockies:

  1. Pedroia
  2. Youkilis
  3. Lowell
  4. Ortiz
  5. Varitek
  6. Ellsbury
  7. Drew
  8. Lugo
  9. (pitcher)

I’m glad I’m not Terry Francona.

25
Oct

2007 World Series - Game 1: COL 1-13 BOS

Typically, the score alone would say a lot of the game last night.  But, really, when you’ve broken a bevy of World Series records before the end of the fifth inning, there’s far more to the story than what is readily told on a scoreboard.  I’m not going to go into detail about who did what because it’s all over the usual suspects’ websites, but I’d be lying if I told you I wasn’t excited about the next few games.  It’s hard to fathom this young Rockies team making much headway offensively in this series.

Kudos to the Rockies bullpen for shutting the Sox bats down the rest of the way, though.  That has to be my only worry at this point.